{"title":"PCG SYSTEM FOR ARCHVIZ SCENE IN UNREAL ENGINE.","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003ePCG Presets Collection by 3DArchStuffs\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eThis collection by \u003cb\u003e3DArchStuffs\u003c\/b\u003e is built around the power of the \u003cb\u003ePCG (Procedural Content Generation) system in Unreal Engine\u003c\/b\u003e, designed to dramatically speed up environment creation for ArchViz and real-time projects.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eInside this pack, you’ll find a variety of \u003cb\u003eready-to-use PCG presets\u003c\/b\u003e that streamline foliage and detail distribution across your scenes. The most time-consuming part of learning, configuring, and optimizing the PCG system has already been handled by us—so you can skip the complexity and focus on creating.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eSimply plug these presets into your project, tweak a few exposed parameters if needed, and achieve \u003cb\u003einstant, production-ready results\u003c\/b\u003e.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eSpend less time setting up systems and more time building beautiful environments.\u003cbr\u003e\u003cb\u003eHappy distributing foliage and details in your projects.\u003c\/b\u003e\u003c\/p\u003e","products":[{"product_id":"pcg-building-with-roads-and-foliages-on-both-sides","title":"PCG BUILDING WITH ROADS AND FOLIAGES ON BOTH SIDES.","description":"\u003cp\u003e\u003cspan\u003eThis is a premade PCG system that will place the building on both sides of a spline with road in the center and foliage's like trees, bushes and grass all automatically for you on your scene\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHow to use it.\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDISCLAIMER: -\u003c\/b\u003e ITS BETTER YOU ALREADY KNOW THE BASICS OF PCG AND HOW TO USE IT.\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003eGo to plugins select all plugins search for PCG and activate all the PCG plugins. Restart the editor.\u003c\/li\u003e\n\u003cli\u003eNow extract the downloaded content folder open it and copy paste the PCG_3darchstuffs in the content folder of your own project.\u003c\/li\u003e\n\u003cli\u003eOpen your project go to the folder named PCG_3darchstuffs and inside the PCG folder your PCG.\u003c\/li\u003e\n\u003cli\u003eCreate the landscape or make sure a landscape system is present in your scene.\u003c\/li\u003e\n\u003cli\u003eNow drag and drop the PCG named PCG_Buildings_with_Trees_Grass_Bushes_Bothsides in your scene and scale it to your requirement.\u003c\/li\u003e\n\u003cli\u003eNow drag and drop the BP_FOR_PCG_BUILDINGS from the same folder in you scene and make sure its within the area of your pcg graph in the scene.\u003c\/li\u003e\n\u003cli\u003eScale or modify the spline according to your need.\u003c\/li\u003e\n\u003cli\u003eNow open the PCG graph named as PCG_Buildings_with_Trees_Grass_Bushes_Bothsides by double clicking it in the folder its present or select it in the scene and press ctrl+e to open it.\u003c\/li\u003e\n\u003cli\u003eNow inside the PCG graph bp select the node named as get spline data and in the details panel on the left panel in the settings\/actor selection tag select the tag present and copy it.(PCG_Buildings_Road_Bothsides) TAG name in this case.\u003c\/li\u003e\n\u003cli\u003eNow select the BP_FOR_PCG_BUILDINGS in the scene and in the details panel in search type tag and add a tag array element and in index 0 pate the tag name you copied.\u003c\/li\u003e\n\u003cli\u003eNow go to PCG bp and select the appropriate meshes for grass, trees, bushes, road and buildings.\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003e\u003cstrong\u003eOR CONTACT ME ON SKYPE ID sunil00675, Discord ID 3darchstuffs for complete step by step explanation by me live one and one.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cspan\u003e\u003c!-- notionvc: 5ce4d6d8-0798-4741-b298-e1a93fe09fd3 --\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44367369797793,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_BUILDING_WITH_ROADS_AND_FOLIAGES_ON_BOTH_SIDES.svg?v=1770139550"},{"product_id":"pcg-foliage-on-a-spline","title":"PCG FOLIAGE ON A SPLINE.","description":"\u003cp\u003e\u003cspan\u003eThis PCG system automates placing foliage like trees, bushes, and grass on a spline in your scene.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44376358191265,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_FOLIAGE_ON_A_SPLINE.svg?v=1770139470"},{"product_id":"pcg-foliage-on-both-sides-of-a-road","title":"PCG FOLIAGE ON BOTH SIDES OF A ROAD.","description":"\u003cp\u003e\u003cspan\u003eAutomate placement of trees, bushes, and grass on both sides of a road using a spline with this PCG system.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44376394662049,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_FOLIAGE_ON_BOTH_SIDES_OF_A_ROAD.svg?v=1770139415"},{"product_id":"pcg-crop-fields","title":"PCG CROP FIELDS.","description":"\u003cp\u003e\u003cspan\u003eUtilizing this PCG system allows for the easy placement of a custom crop field in your scene.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44376439423137,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_CROP_FIELDS.svg?v=1770139383"},{"product_id":"pcg-fence-on-a-spline","title":"PCG FENCE ON A SPLINE.","description":"\u003cp\u003e\u003cspan\u003eOne can efficiently construct a fence using a spline with this pre-made PCG in the scene.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44376500961441,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_FENCE_ON_A_SPLINE.svg?v=1770139343"},{"product_id":"pcg-houses-inside-spline-area","title":"PCG HOUSES INSIDE SPLINE AREA.","description":"\u003cp\u003e\u003cspan\u003eUtilizing this premade PCG allows for the easy and fast addition of houses or buildings in a spline area.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377756631201,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_HOUSES_INSIDE_SPLINE_AREA.svg?v=1770139314"},{"product_id":"pcg-houses-on-spline","title":"PCG HOUSES ON SPLINE.","description":"\u003cp\u003e\u003cspan\u003eEmploying this prebuilt PCG enables the efficient and rapid integration of houses or buildings on a spline.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377769115809,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_HOUSES_ON_SPLINE.svg?v=1770139284"},{"product_id":"pcg-on-any-surface","title":"PCG ON ANY SURFACE.","description":"\u003cp\u003e\u003cspan\u003eThis PCG system allows for the distribution of any object on any surface within your scene.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377797165217,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_ON_ANY_SURFACE.svg?v=1770139250"},{"product_id":"pcg-road-mesh-on-spline","title":"PCG ROAD MESH ON SPLINE.","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003ePCG Road Mesh on Spline\u003c\/b\u003e is a lightweight procedural tool designed for Unreal Engine that lets you \u003cb\u003equickly generate road meshes along any spline in your architectural visualization (ArchViz) scene\u003c\/b\u003e. Instead of manually placing road meshes or building them piece by piece, simply draw a spline and let the system produce a smooth road layout that conforms to your scene design.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Segoe UI Emoji',sans-serif; mso-bidi-font-family: 'Segoe UI Emoji';\"\u003e🔧\u003c\/span\u003e Key Benefits\u003c\/b\u003e\u003c\/p\u003e\n\u003cul style=\"margin-top: 0in;\" type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\n\u003cb\u003eProcedural Workflow:\u003c\/b\u003e The system automatically creates the road mesh along a spline path — ideal for driveways, streets, and pathways in ArchViz environments.\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\n\u003cb\u003eTime-Saver:\u003c\/b\u003e Greatly reduces manual modeling and alignment effort — perfect for rapid iterations.\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\n\u003cb\u003eHigh Flexibility:\u003c\/b\u003e Works with any spline shape you create, giving you full artistic control over road layout and flow.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Segoe UI Emoji',sans-serif; mso-bidi-font-family: 'Segoe UI Emoji';\"\u003e🛠️\u003c\/span\u003e How It Works\u003c\/b\u003e\u003c\/p\u003e\n\u003col style=\"margin-top: 0in;\" start=\"1\" type=\"1\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo2; tab-stops: list .5in;\"\u003e\n\u003cb\u003eDraw a Spline:\u003c\/b\u003e Shape a spline in your Unreal Engine level where you want the road to follow.\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo2; tab-stops: list .5in;\"\u003e\n\u003cb\u003eApply the PCG System:\u003c\/b\u003e The tool uses procedural generation to place and shape the road mesh along the spline.\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo2; tab-stops: list .5in;\"\u003e\n\u003cb\u003eFine-Tune:\u003c\/b\u003e Adjust spline points and settings to refine the road curvature and layout — perfect for detailed ArchViz scenes.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp class=\"MsoNormal\"\u003eThis asset is delivered as a \u003cb\u003edigital download\u003c\/b\u003e and integrates smoothly into your Unreal Engine ArchViz projects.\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377827377313,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_ROAD_MESH_ON_SPLINE..svg?v=1770138289"},{"product_id":"pcg-spawn-any-bp-actor","title":"PCG SPAWN ANY BP ACTOR.","description":"\u003cp\u003e\u003cspan\u003eUsing this PCG, you can distribute any BP of your choice on a surface like landscape.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377835634849,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_SPAWN_ANY_BP_ACTOR.svg?v=1770139221"},{"product_id":"pcg-spline-biome","title":"PCG SPLINE BIOME.","description":"\u003cp\u003e\u003cspan\u003eUtilizing this PCG system allows for the addition of a biome and exclusion of foliage's along a spline road.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377870729377,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_SPLINE_BIOME.svg?v=1770139162"},{"product_id":"pcg-trees-inside-spline-area","title":"PCG TREES INSIDE SPLINE AREA.","description":"\u003ch2 class=\"image-with-text__heading inline-richtext h1\" data-shopify-editor-block='{\"id\":\"heading_ajWmnX\",\"type\":\"heading\"}' data-live-text-setting=\"section.template--16722345525409__image_with_text_PNWYjy.block.heading_ajWmnX.heading\"\u003ePCG TREES INSIDE SPLINE AREA\u003c\/h2\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377894650017,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_TREES_INSIDE_SPLINE_AREA.svg?v=1770139127"},{"product_id":"pcg-tress-on-a-spline","title":"PCG TRESS ON A SPLINE.","description":"\u003cp\u003e\u003cspan\u003eUtilizing this PCG, you can effortlessly distribute a series of foliage on a spline line for your arch viz project.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":44377904087201,"sku":"","price":3.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/PCG_TRESS_ON_A_SPLINE.svg?v=1770139194"},{"product_id":"pcg-landscape-sampler","title":"PCG LANDSCAPE SAMPLER.","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003eCustom Landscape PCG Foliage System for Unreal Engine\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eThis \u003cb\u003ecustom PCG (Procedural Content Generation) system\u003c\/b\u003e is purpose-built for \u003cb\u003elandscape-based foliage distribution\u003c\/b\u003e in Unreal Engine. It allows you to automatically populate foliage \u003cb\u003edirectly from painted landscape layers\u003c\/b\u003e, ensuring precise, predictable, and production-ready results.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eThe system comes \u003cb\u003epre-configured for 12 different landscape layers\u003c\/b\u003e, covering common environment elements such as \u003cb\u003egrass, trees, bushes, rocks, and ground variations\u003c\/b\u003e. Simply paint your landscape layers—and the PCG system takes care of the rest.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003eWhy This PCG System?\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003ePCG can be powerful, but setting it up from scratch can be \u003cb\u003etime-consuming and overwhelming\u003c\/b\u003e, especially if you’re new to Unreal Engine’s PCG workflow. This system eliminates that learning curve.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003eIt’s designed for artists who want a \u003cb\u003estraightforward, ready-to-use solution\u003c\/b\u003e without spending hours building graphs, rules, and distributions from zero.\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003eKey Features\u003c\/b\u003e\u003c\/p\u003e\n\u003cul style=\"margin-top: 0in;\" type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cb\u003eLandscape-Layer Driven Foliage Distribution\u003c\/b\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cb\u003ePre-Made PCG Setup for 12 Landscape Layers\u003c\/b\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003eSupports \u003cb\u003eGrass, Trees, Bushes, Rocks \u0026amp; More\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cb\u003eBeginner-Friendly \u0026amp; Production-Ready\u003c\/b\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003ePlug-and-Play workflow — just assign layers and use\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l1 level1 lfo1; tab-stops: list .5in;\"\u003eIdeal for \u003cb\u003eArchViz, Open Worlds, and Large-Scale Environments\u003c\/b\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003ePerfect For\u003c\/b\u003e\u003c\/p\u003e\n\u003cul style=\"margin-top: 0in;\" type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo2; tab-stops: list .5in;\"\u003eArtists new to PCG who want \u003cb\u003einstant results\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo2; tab-stops: list .5in;\"\u003eArchViz professionals working with large landscapes\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo2; tab-stops: list .5in;\"\u003eEnvironment artists looking to \u003cb\u003esave setup time\u003c\/b\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo2; tab-stops: list .5in;\"\u003eProjects where \u003cb\u003econsistency and control\u003c\/b\u003e matter\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"MsoNormal\"\u003eIf you want a \u003cb\u003eready-made PCG landscape foliage system\u003c\/b\u003e that works out of the box and lets you focus on creativity instead of technical setup, \u003cb\u003ethis is the PCG system you’ve been looking for\u003c\/b\u003e.\u003c\/p\u003e\n\u003c!----\u003e","brand":"3darchstuffs","offers":[{"title":"Default Title","offer_id":45691432501409,"sku":null,"price":9.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/files\/1_28b6f0ed-5a41-472e-be2c-14769885a6ae.svg?v=1770136743"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0096\/7750\/4612\/collections\/PCG_SYSTEM_FOR_ARCHVIZ_SCENE_IN_UNREAL_ENGINE..svg?v=1770140272","url":"https:\/\/3darchstuffs.com\/collections\/pcg-system-for-archviz-scene-in-unreal-engine.oembed?page=2","provider":"3darchstuffs","version":"1.0","type":"link"}