{"product_id":"auto-hide-any-mesh-bp-at-runtime-based-on-distance-from-player-character","title":"Auto Hide Any Mesh  BP at Runtime Based on Distance From Player Character.","description":"\u003cp\u003e\u003cspan\u003eOptimize your Unreal Engine project by automatically hiding, disabling, or destroying meshes and Blueprints based on the player’s distance. Perfect for complex Archviz scenes, interactive environments, translucent materials, and performance-heavy Blueprints.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003chr\u003e\u003c\/div\u003e\n\u003ch2\u003e\u003cspan\u003eFull Product Description\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eDo you have meshes or complex Blueprint actors in your Unreal Engine project that should only remain active when the player is nearby?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis Blueprint system gives you complete control over when any mesh, actor, or Blueprint should stay visible, become hidden, deactivate logic, or be completely destroyed based on the distance from the player character.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIt is especially useful for Archviz scenes and interactive environments where certain objects contain:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\u003cspan\u003eMultiple meshes\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eExpensive translucent materials\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOpaque + translucent material combinations\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eDynamic lighting\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAnimations\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTick events\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eComplex Blueprint logic\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eParticle systems\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eInteractive elements\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eInstead of keeping these expensive actors active all the time, this Blueprint automatically monitors the distance from the player and performs the action you choose.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eYou can:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\u003cspan\u003eHide the mesh when the player is far away\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eDisable the entire Blueprint logic\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eStop Tick and expensive functions\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTurn visibility back on when the player comes closer\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eCompletely destroy the actor after a specified distance\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eUse different distance thresholds for hide, disable, and destroy\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThis gives you far better control over runtime optimization and can significantly improve performance in large scenes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003chr\u003e\u003c\/div\u003e\n\u003ch2\u003e\u003cspan\u003eMain Features\u003c\/span\u003e\u003c\/h2\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\u003cspan\u003eAutomatically checks distance from player character at runtime\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eWorks with any mesh, Blueprint actor, or actor containing multiple meshes\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSupports both static meshes and complex Blueprint setups\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eDestroy actors after a chosen distance\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSupports translucent, opaque, and mixed-material actors\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eReduce FPS drops caused by expensive Blueprint logic\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eGreat for Archviz, large environments, VR, walkthroughs, and interactive scenes\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eEasy to add to existing projects\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFully Blueprint-based\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eNo coding required\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSimple and beginner-friendly setup\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\u003chr\u003e\u003c\/div\u003e\n\u003ch2\u003e\u003cspan\u003eExample Use Cases\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eArchviz Interior Scenes\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eHide decorative objects, furniture, glass partitions, or complex lighting Blueprints in rooms the player is far away from.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eExterior Environments\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eAutomatically disable distant vegetation Blueprints, interactive props, signage, or detailed architectural elements.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eHeavy Material Setups\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eIf you have a Blueprint with translucent glass, emissive materials, decals, and expensive effects, this system can disable or destroy it when the player is too far away.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eVR Projects\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eMaintain higher framerate by keeping only nearby objects active.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eLarge Interactive Projects\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eDisable complex logic and interaction systems until the player approaches the object.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch3\u003e\u003cspan\u003eImprove Performance Instantly\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eAutomatically hide, disable, or destroy expensive actors based on distance from the player.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eWorks With Any Actor\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eSupports meshes, Blueprints, translucent materials, particles, lights, and complex logic.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003ePerfect For Archviz And VR\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eKeep your project smooth and optimized without manually managing every object.\u003c\/span\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003c\/div\u003e","brand":"3darchstuffs","offers":[{"title":"Default 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