Private live 1:1 mentorship applications open Payment after fit confirmation

Private 1:1 Unreal Engine Archviz Mentorship

Deliver client-ready realtime experiences for desktop and VR

Build an optimized interactive archviz workflow with Lumen, Nanite, profiling, interaction systems and OpenXR VR delivery, guided directly on a practical project.

For archviz artists, freelancers and studios expanding beyond still renders into premium interactive client delivery.

13+ Years Realtime archviz specialization
Desktop + VR Executable and OpenXR workflow
2 Systems Reusable production templates included

Delivery outcome

From an architecture scene to a client experience

The objective is not another render. It is a navigable, optimized experience prepared for desktop presentation and supported OpenXR VR delivery.

Realtime architectural exterior client experience
Realtime exterior delivery
Lumen interior architectural lighting output
Lumen interior lighting
OpenXR VR architectural walkthrough output
OpenXR VR delivery
"I finally have the confidence to call myself an Unreal artist. Sunil teaches techniques from his own masterclass experience and supports his students even after the course."
Yogesh Gadkari Masterclass student 5 out of 5 stars

Workflow demonstrations

See what the production workflow is built to deliver

Videos load only after selection, keeping the initial landing-page experience fast.

Complete production workflow

Four phases from source file to executable delivery

A focused workflow for professionals who need quality, performance and a repeatable path to interactive output.

01

Prepare

Structure and optimize source assets for clean Unreal import.

  • Asset organization
  • Geometry readiness
  • Import workflow
02

Visualize

Build interiors and exteriors with production-minded Lumen and material decisions.

  • Lumen setup
  • Material systems
  • Post process
03

Optimize

Profile complexity and performance before client delivery.

  • Nanite decisions
  • GPU bottlenecks
  • Performance validation
04

Deliver

Add interaction and package desktop plus supported OpenXR VR builds.

  • Interaction systems
  • Desktop EXE
  • OpenXR VR workflow

Production workflow

Ten stages from source scene to client delivery

01 / 10 Foundation

3ds Max Preparation

Clean, name, organize and optimize geometry so scene performance is addressed from the beginning.

02 / 10 Import

Structured Unreal Import

Bring the project into Unreal with a manageable Datasmith and folder workflow.

03 / 10 Lighting

Lumen Setup

Build believable interiors and exteriors using dynamic lighting, exposure and bounce control.

04 / 10 Surfaces

Material Systems

Create polished, flexible materials while keeping realtime performance visible.

05 / 10 Fidelity

Post Process

Refine cameras, reflection quality, exposure and final image character.

06 / 10 Performance

Final Optimization

Make detailed architecture projects practical to explore smoothly in realtime.

07 / 10 Systems

Archviz Interaction

Integrate doors, lights, TV, taps and walkthrough functionality for client presentation.

08 / 10 Validation

Profiling

Evaluate frame rate, GPU cost, bottlenecks and optimization results before delivery.

09 / 10 Immersion

OpenXR VR

Convert the optimized project into an immersive VR architecture experience.

10 / 10 Output

Desktop and VR EXE

Package and test final desktop walkthrough and supported OpenXR VR builds.

Included systems

Reusable foundations for future client projects

Realtime Archviz Template

Realtime Archviz Template

Reusable interaction systems for client-ready desktop walkthrough features.

VR Archviz Template

VR Archviz Template

Reusable OpenXR-focused foundation for immersive architecture delivery.

Your mentor

1:1

Direct production guidance focused on your delivery objective.

Learn from a realtime archviz specialist

Sunil Kumar is an Unreal Engine Technical Artist and educator focused on realtime architectural visualization, VR workflows, lighting, optimization and production systems for client delivery.

13+ Years Realtime architectural visualization specialization
Production-first Lighting, optimization, interaction and executable delivery
Desktop + VR Interactive presentation and OpenXR workflow direction

Enrollment process

Confirm project fit before payment

Private guidance should begin with clarity. Share your project goal first; scope, scheduling and prerequisites are confirmed before you proceed with enrollment.

Step 1 - Application

Request a project fit review

Send your experience level, work samples and desktop or VR delivery objective.

  • Confirm project suitability
  • Confirm required hardware and prerequisites
  • Confirm schedule, scope and support terms
Request fit review on WhatsApp

Step 2 - Approved enrollment

Private Project-Based Mentorship

For approved projects: direct guidance from scene preparation to desktop and supported OpenXR VR delivery.

$999 USD
  • Complete desktop and VR production workflow
  • Lumen, Nanite, interaction and profiling direction
  • Two reusable archviz production systems
  • Written scope and scheduling confirmation before payment

Secure payment link supplied after fit and scheduling are confirmed.

Questions

Clear answers before you apply

Who is this mentorship for?

Archviz artists, freelancers and studios who want to expand beyond still renders into optimized realtime desktop and VR client delivery.

What is different from a rendering course?

The workflow includes scene preparation, optimization, interaction, profiling, executable packaging and OpenXR VR delivery, not only visual output.

Do I pay before confirming project fit?

No. Begin with the fit review. The project objective, prerequisites, schedule and support scope are confirmed before payment.

What is included after approval?

Direct 1:1 production guidance, the desktop and VR delivery workflow, and the Realtime Archviz and VR Archviz reusable systems.

Do you deliver training on-site?

Yes. On-site mentorship and team training can be discussed for India and the GCC, with remote delivery available worldwide.

What is the minimum team size for cohort training?

Small professional cohorts are welcome. Share your team size and delivery objectives during the fit review so the correct format can be confirmed.

Can you customize the curriculum to our existing tech stack?

Yes. Training can be aligned with your 3ds Max, Datasmith, Unreal Engine, Lumen, Nanite and VR delivery pipeline.

Do you sign NDAs?

Yes. Confidentiality and NDA requirements can be agreed before any client project files are shared.

Can you invoice in foreign currency?

Yes. International invoice and payment requirements can be confirmed during the approval process before payment.

Do you offer post-training support?

Support scope and review periods are confirmed in writing before enrollment so responsibilities and timelines are clear.

Can we own the custom tools you build?

Ownership and reuse rights for project-specific tools or systems are agreed in writing before the work begins.

What is your typical lead time?

Availability depends on current scheduling and project scope. Submit your target timeline during the fit review to confirm the next available start date.

Your next client-ready workflow

Turn your next archviz project into an interactive experience

Request project fit review
Request project fit review