"I finally have the confidence to call myself an Unreal artist. Sunil teaches techniques from his own masterclass experience and supports his students even after the course."
Private 1:1 Unreal Engine Archviz Mentorship
Deliver client-ready realtime experiences for desktop and VR
Build an optimized interactive archviz workflow with Lumen, Nanite, profiling, interaction systems and OpenXR VR delivery, guided directly on a practical project.
For archviz artists, freelancers and studios expanding beyond still renders into premium interactive client delivery.
Delivery outcome
From an architecture scene to a client experience
The objective is not another render. It is a navigable, optimized experience prepared for desktop presentation and supported OpenXR VR delivery.
Workflow demonstrations
See what the production workflow is built to deliver
Watch practical examples of the workflow taught inside the masterclass: realtime interaction, optimized walkthroughs, and VR-ready client presentations in Unreal Engine.
Complete production workflow
Four phases from source file to executable delivery
A focused workflow for professionals who need quality, performance and a repeatable path to interactive output.
Prepare
Structure and optimize source assets for clean Unreal import.
- Asset organization
- Geometry readiness
- Import workflow
Visualize
Build interiors and exteriors with production-minded Lumen and material decisions.
- Lumen setup
- Material systems
- Post process
Optimize
Profile complexity and performance before client delivery.
- Nanite decisions
- GPU bottlenecks
- Performance validation
Deliver
Add interaction and package desktop plus supported OpenXR VR builds.
- Interaction systems
- Desktop EXE
- OpenXR VR workflow
Production workflow
Ten stages from source scene to client delivery
3ds Max Preparation
Clean, name, organize and optimize geometry so scene performance is addressed from the beginning.
Structured Unreal Import
Bring the project into Unreal with a manageable Datasmith and folder workflow.
Lumen Setup
Build believable interiors and exteriors using dynamic lighting, exposure and bounce control.
Material Systems
Create polished, flexible materials while keeping realtime performance visible.
Post Process
Refine cameras, reflection quality, exposure and final image character.
Final Optimization
Make detailed architecture projects practical to explore smoothly in realtime.
Archviz Interaction
Integrate doors, lights, TV, taps and walkthrough functionality for client presentation.
Profiling
Evaluate frame rate, GPU cost, bottlenecks and optimization results before delivery.
OpenXR VR
Convert the optimized project into an immersive VR architecture experience.
Desktop and VR EXE
Package and test final desktop walkthrough and supported OpenXR VR builds.
Included systems
Reusable foundations for future client projects

Realtime Archviz Template
Reusable interaction systems for client-ready desktop walkthrough features.

VR Archviz Template
Reusable OpenXR-focused foundation for immersive architecture delivery.
Your mentor
1:1Direct production guidance focused on your delivery objective.
Learn from a realtime archviz specialist
Sunil Kumar is an Unreal Engine Technical Artist and educator focused on realtime architectural visualization, VR workflows, lighting, optimization and production systems for client delivery.
Enrollment process
Confirm project fit before payment
Private guidance should begin with clarity. Share your project goal first; scope, scheduling and prerequisites are confirmed before you proceed with enrollment.
Step 1 - Application
Request a project fit review
Send your experience level, work samples and desktop or VR delivery objective.
- Confirm project suitability
- Confirm required hardware and prerequisites
- Confirm schedule, scope and support terms
Step 2 - Approved enrollment
Private Project-Based Mentorship
For approved projects: direct guidance from scene preparation to desktop and supported OpenXR VR delivery.
$999 USD- Complete desktop and VR production workflow
- Lumen, Nanite, interaction and profiling direction
- Two reusable archviz production systems
- Written scope and scheduling confirmation before payment
Secure payment link supplied after fit and scheduling are confirmed.
Questions
Clear answers before you apply
Who is this mentorship for?
Archviz artists, freelancers and studios who want to expand beyond still renders into optimized realtime desktop and VR client delivery.
What is different from a rendering course?
The workflow includes scene preparation, optimization, interaction, profiling, executable packaging and OpenXR VR delivery, not only visual output.
Do I pay before confirming project fit?
No. Begin with the fit review. The project objective, prerequisites, schedule and support scope are confirmed before payment.
What is included after approval?
Direct 1:1 production guidance, the desktop and VR delivery workflow, and the Realtime Archviz and VR Archviz reusable systems.
Do you deliver training on-site?
Yes. On-site mentorship and team training can be discussed for India and the GCC, with remote delivery available worldwide.
What is the minimum team size for cohort training?
Small professional cohorts are welcome. Share your team size and delivery objectives during the fit review so the correct format can be confirmed.
Can you customize the curriculum to our existing tech stack?
Yes. Training can be aligned with your 3ds Max, Datasmith, Unreal Engine, Lumen, Nanite and VR delivery pipeline.
Do you sign NDAs?
Yes. Confidentiality and NDA requirements can be agreed before any client project files are shared.
Can you invoice in foreign currency?
Yes. International invoice and payment requirements can be confirmed during the approval process before payment.
Do you offer post-training support?
Support scope and review periods are confirmed in writing before enrollment so responsibilities and timelines are clear.
Can we own the custom tools you build?
Ownership and reuse rights for project-specific tools or systems are agreed in writing before the work begins.
What is your typical lead time?
Availability depends on current scheduling and project scope. Submit your target timeline during the fit review to confirm the next available start date.
Your next client-ready workflow
Turn your next archviz project into an interactive experience
Request project fit reviewBefore vs after transformation
From still-render artist to realtime archviz delivery specialist
Move from attractive renders and uncertain delivery to a guided Unreal Engine workflow for optimized desktop walkthroughs, VR presentations, packaged EXE output, and higher-value client experiences.
Format
1:1
Private project-focused mentorship
Delivery
PC + VR
Workflow aimed at real client presentations
Investment
$999
Confirmed after project fit review
Before
A good-looking scene that is not ready for premium client delivery
Many artists can create impressive still images, but struggle when the project needs interaction, performance, VR comfort, packaging, and a repeatable client delivery workflow.
- Problem Only still-render confidence The artist can create attractive images but cannot confidently package an interactive client experience.
- Problem Optimization is uncertain Lumen, Nanite, materials, and scene structure are adjusted by guesswork instead of a repeatable workflow.
- Problem No clear VR delivery path The scene may look good on screen, but VR comfort, controls, scale, and performance are not production-ready.
- Problem Client handoff feels risky Packaging, EXE delivery, controls, and final presentation are not predictable enough for premium work.
After
A packaged realtime archviz experience built for desktop and VR presentation
The mentorship focuses on the complete delivery path: source cleanup, Lumen/Nanite decisions, material discipline, interaction, profiling, VR readiness, and final presentation confidence.
- Outcome Realtime walkthrough workflow The student learns how to structure the project for practical desktop walkthrough presentation.
- Outcome Lumen and Nanite production direction The scene is handled with a clearer lighting, geometry, material, and performance mindset.
- Outcome VR-ready client experience The workflow includes VR presentation thinking, OpenXR direction, movement, scale, and performance awareness.
- Outcome Packaged premium deliverable The final goal is a client-ready experience that supports a higher-value archviz service offer.
Value stack
Private guidance plus reusable production systems
This is not only a course. It combines direct project review, production workflow direction, reusable desktop and VR templates, optimization logic, and final delivery support.
Mentorship investment
$999 USD
No payment before project fit review. Your current skill level, project objective, hardware, schedule, and delivery target are confirmed first.
Included
Private mentorship
Direct 1:1 guidance focused on your real project, not generic tutorial watching.
High-touch support
Included
Realtime Archviz Template
A reusable Unreal Engine system that helps speed up walkthrough, interaction, and presentation workflow.
Template system
Included
VR Archviz Template
A VR-focused system for moving toward client-ready immersive architecture presentation.
VR workflow
Included
Optimization direction
Practical guidance for performance, Lumen, Nanite, materials, and scene cleanup decisions.
Production logic
Included
Delivery support
Guidance around packaging, presentation readiness, and client handoff confidence.
Final output

