DESCRIPTION
Adaptive Visual Quality is a UE5.8-only Unreal Engine plugin that configures graphics quality once during normal game startup.
- Targets Unreal Engine 5.8 on Windows 64-bit; validated against UE 5.8.4.
- Detects CPU, GPU, RAM, graphics memory and driver information.
- Reuses a saved hardware profile or runs a startup benchmark when needed.
- Selects a conservative quality tier and applies scalability, render scale, Lumen, hardware ray tracing, texture quality and texture-streaming memory settings.
- Matches the selected monitor's desktop resolution and can apply borderless fullscreen.
- Disables VSync, frame-rate cap and dynamic resolution once during startup setup.
- Startup-only behavior: it does not continuously monitor FPS or change quality during gameplay or map travel.
- Manual graphics controls remain available.
Included: the AdaptiveVisualQuality 1.4.1 Win64 plugin package with source and UE5.8.4 editor binaries.
Requirements: Unreal Engine 5.8 and a Windows 64-bit development or packaged-game workflow. This product does not include Unreal Engine itself, your project files, or third-party assets.