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PCG LANDSCAPE SAMPLER.

PCG LANDSCAPE SAMPLER.

Regular price $9.00
Regular price $11.00 Sale price $9.00
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DESCRIPTION

Custom Landscape PCG Foliage System for Unreal Engine

This custom PCG (Procedural Content Generation) system is purpose-built for landscape-based foliage distribution in Unreal Engine. It allows you to automatically populate foliage directly from painted landscape layers, ensuring precise, predictable, and production-ready results.

The system comes pre-configured for 12 different landscape layers, covering common environment elements such as grass, trees, bushes, rocks, and ground variations. Simply paint your landscape layers—and the PCG system takes care of the rest.

Why This PCG System?

PCG can be powerful, but setting it up from scratch can be time-consuming and overwhelming, especially if you’re new to Unreal Engine’s PCG workflow. This system eliminates that learning curve.

It’s designed for artists who want a straightforward, ready-to-use solution without spending hours building graphs, rules, and distributions from zero.

Key Features

  • Landscape-Layer Driven Foliage Distribution
  • Pre-Made PCG Setup for 12 Landscape Layers
  • Supports Grass, Trees, Bushes, Rocks & More
  • Beginner-Friendly & Production-Ready
  • Plug-and-Play workflow — just assign layers and use
  • Ideal for ArchViz, Open Worlds, and Large-Scale Environments

Perfect For

  • Artists new to PCG who want instant results
  • ArchViz professionals working with large landscapes
  • Environment artists looking to save setup time
  • Projects where consistency and control matter

If you want a ready-made PCG landscape foliage system that works out of the box and lets you focus on creativity instead of technical setup, this is the PCG system you’ve been looking for.